Saturday 19 September 2015

Star Wars rules - part 1

Today at Echidna Games HQ, we had two Star Wars-inspired games of Laserblade using the excellent (but now sadly cancelled) Star Wars Command toys from Hasbro.  The first game was a simple toe-to-toe fight in which the Rebels barely came out on top and the second was a retrieval mission using a frozen Han Solo figure as the token in which the Empire won out.  This second was an extremely close game and if Yoda had just held out until the end of the turn he'd have secured bonus points for his team and a strong win, but alas he was blasted by a stormtrooper in the nick of time!

Sorry, I should have taken pictures...

Anyway, this got me back onto thinking about how best to stat out the famous faces from a galaxy far, far away and I've come up with a couple of new abilities which I hope will add a bit of flavour for the supporting cast.

Guard
Cost - 2CP
Description - if this character is in base contact with an elite character, the difficulty to hit that elite character is increased by +1 (this bonus is cumulative).

I thought this would be a good way to represent Chewbacca's protective nature or the security services of a bunch of gamorrean guards.

Lucky (E)
Cost - 4CP
Description - once per round, this character's owner may choose to have any die roll affecting this character re-rolled.  The re-rolled outcome is final.

This one is inspired by Han Solo's ability to survive close scrapes.  It's an elite ability so its use is limited, and of course by no means guaranteed.

Please try both of these out and let us know what you think.  Coming soon, ancient weapon and hokey religion special abilities...


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