Showing posts with label skirmish. Show all posts
Showing posts with label skirmish. Show all posts

Wednesday, 13 January 2016

Laserblade in Action


Firstly, a belated Happy New Year from Echidna Games!

I've been busily at work on the rules for Battleblade these last couple of weeks and am pleased to say that I am drawing to a close on the first draft.  Although I expect numerous corrections and revisions between now and the final edition, it's none-the-less satisfying to get that first draft banked!

The revised close combat rules seem to work quite well and I've just been putting the finishing touches to the rules for magic, both elements that will hopefully set Battleblade apart from it's older sibling Laserblade.

Speaking of Laserblade, I've seen two different but equally exciting examples of people around the world playing  our game recently. Earlier this week I posted a link on our Facebook page to some in-game shots of a Star Wars themed Laserblade battle in progress.  Click here to visit our Facebook page and check out Steve's photos!  I love Steve's no frills approach - Star Wars Command toys, packing inserts for bunkers - it's the quick and fun approach to wargaming that I hoped I could encourage with my own games.

Here's a photo from one off our own games using a similar approach:

Our "scenery" took mere minutes to make...
At the other end of the spectrum are some frankly fantastic photos from a chap called Timothy Hall.  Timothy's images were posted to a closed Facebook group this week so I can't link to them but with his kind permission, here are a couple of my favourites:

Timothy's "Necromatons" Advance
A "Skree" with Heavy Weapon
I'm sure you'll agree that those models and that scenery look amazing.  I really like the red armour on those aliens and the tin hats on the androids.  Exceptional stuff!
 
If you fancy trying to emulate Timothy's figure paining then be sure to visit our ebay shop - we have the aliens and the androids for sale!
 
It really I great for us to see other people playing and enjoying our games - long may it continue and I look forward to seeing Battleblade being played in the near future.  Back to work for me it is then...

Saturday, 19 September 2015

Star Wars rules - part 1

Today at Echidna Games HQ, we had two Star Wars-inspired games of Laserblade using the excellent (but now sadly cancelled) Star Wars Command toys from Hasbro.  The first game was a simple toe-to-toe fight in which the Rebels barely came out on top and the second was a retrieval mission using a frozen Han Solo figure as the token in which the Empire won out.  This second was an extremely close game and if Yoda had just held out until the end of the turn he'd have secured bonus points for his team and a strong win, but alas he was blasted by a stormtrooper in the nick of time!

Sorry, I should have taken pictures...

Anyway, this got me back onto thinking about how best to stat out the famous faces from a galaxy far, far away and I've come up with a couple of new abilities which I hope will add a bit of flavour for the supporting cast.

Guard
Cost - 2CP
Description - if this character is in base contact with an elite character, the difficulty to hit that elite character is increased by +1 (this bonus is cumulative).

I thought this would be a good way to represent Chewbacca's protective nature or the security services of a bunch of gamorrean guards.

Lucky (E)
Cost - 4CP
Description - once per round, this character's owner may choose to have any die roll affecting this character re-rolled.  The re-rolled outcome is final.

This one is inspired by Han Solo's ability to survive close scrapes.  It's an elite ability so its use is limited, and of course by no means guaranteed.

Please try both of these out and let us know what you think.  Coming soon, ancient weapon and hokey religion special abilities...