Showing posts with label 54mm. Show all posts
Showing posts with label 54mm. Show all posts

Tuesday, 20 September 2016

Laserblade - Special Ops

Time can be weird.  I remember posting the Hive Mind rule for Laserblade on here a few months ago.  Well, it turns out that was over a year ago!

Anyway, I have another to add to the mix; Special Ops.  Like Hive Mind, this ability applies to your whole team.

Special Ops (10)
This ability applies to your whole team.  Every member of your team must be elite (either by way of an elite ability or with a CP cost of 20+).  Each of your defeated characters is worth an additional 5VP to your opponent (after other modifications).

The idea is to allow players to build a super team of elite individuals, but not without paying for the privilege.  Firstly, assuming a 100CP game, a player that opts for a Special Ops team only has 90CP to spend.  In addition, each of characters that meets a sticky end is worth more to his opponent (note that the extra 5VP are added after other modifiers like the rules for Bounty Hunt).  All this alongside the fact that a smaller team comes with inherent risks as things already stand hopefully means that it's not overpowered, just nice to have the option.

Hopefully you'll try this rule out.  If you do, let us know how you find it.  In the meantime, we'll get thinking about the opposite end of the spectrum - a team ability that benefits those players that prefer to put together a swarm of weaker characters.  Watch this space...


Wednesday, 13 January 2016

Laserblade in Action


Firstly, a belated Happy New Year from Echidna Games!

I've been busily at work on the rules for Battleblade these last couple of weeks and am pleased to say that I am drawing to a close on the first draft.  Although I expect numerous corrections and revisions between now and the final edition, it's none-the-less satisfying to get that first draft banked!

The revised close combat rules seem to work quite well and I've just been putting the finishing touches to the rules for magic, both elements that will hopefully set Battleblade apart from it's older sibling Laserblade.

Speaking of Laserblade, I've seen two different but equally exciting examples of people around the world playing  our game recently. Earlier this week I posted a link on our Facebook page to some in-game shots of a Star Wars themed Laserblade battle in progress.  Click here to visit our Facebook page and check out Steve's photos!  I love Steve's no frills approach - Star Wars Command toys, packing inserts for bunkers - it's the quick and fun approach to wargaming that I hoped I could encourage with my own games.

Here's a photo from one off our own games using a similar approach:

Our "scenery" took mere minutes to make...
At the other end of the spectrum are some frankly fantastic photos from a chap called Timothy Hall.  Timothy's images were posted to a closed Facebook group this week so I can't link to them but with his kind permission, here are a couple of my favourites:

Timothy's "Necromatons" Advance
A "Skree" with Heavy Weapon
I'm sure you'll agree that those models and that scenery look amazing.  I really like the red armour on those aliens and the tin hats on the androids.  Exceptional stuff!
 
If you fancy trying to emulate Timothy's figure paining then be sure to visit our ebay shop - we have the aliens and the androids for sale!
 
It really I great for us to see other people playing and enjoying our games - long may it continue and I look forward to seeing Battleblade being played in the near future.  Back to work for me it is then...

Wednesday, 18 November 2015

Alien Worlds - a Brief History

 
As Alien Worlds is now live at DriveThruRPG.com, I thought it might be nice to write a short post about how the game that started me off on this whole endeavour came about.
 
My son Daniel - who was only five at the time - and I found ourselves at home alone one rainy Saturday while my wife was out at work.  We had previously played a very basic game using his old Galactic Heroes figures.  If you've not seen them before, they look a bit like this:

photo courtesy of mightyjabba.com
The game we played was based on something I read on a forum somewhere, written by another Star Wars-loving dad.  From there, and to be honest I don't quite remember how it started, we graduated to the Star Wars Unleashed line of toys.

Star Wars Unleashed
Over a couple of weekends, we came up with a game using these toys and my old wargaming scenery that eventually evolved into Alien Worlds.  I knew that to keep Daniel interested, I had to keep it simple and fast.  I was playing a lot of Song of Blades and Heroes at the time, which is a very quick-moving game, and it was definitely an influence, although Alien Worlds (or The Star Wars Game as it was then) was faster still.
 
To maintain the interest level, we introduced different elements to the game.  Daniel and I took it in turns to come up with special abilities and new rules, some more practical than others.  We also sometimes used his other toys as the playing surface.  The Star Wars characters once had to fight their way to the top of an Early Learning Centre multi-storey car park, for example, and sometimes the Empire had a base made of Trio building blocks.  It certainly was a lot of fun.
 
We settled on the Alien Worlds standard of one hero, two special and three regular characters quite early on.  In those games, the Battle Droids and Stormtroopers were our regulars, Imperial Guards and Wookiees were our specials and the Jedi Knights were our heroes.  It was exclusively a Star Wars game, and it was our Star Wars game!
 
It occurred to me in early 2014 that I could publish the rules to our Star Wars game in Kindle format, as I had previously with a novel I'd written for National Novel Writing Month.  When I suggested to Daniel that we could sell our rules, he initially got upset because he thought  that would mean we wouldn't be able to play them ourselves.  After I explained to him what I actually meant - and in fairness it can't have been easy for his five-year-old brain to process - he started to come round to the idea and I think I finally convinced him when I said we could give the money we made from it to charity.  Naturally, I offered him the chance to choose a charity and he said "children with cancer".
 
So I googled that and CLIC Sargent came out top off the list.  I wrote the first version of the Alien Worlds rulebook and published it to Amazon in June 2014.  By the end of March this year (tying in with the end off the UK tax year) Alien Worlds had netted a modest £13.29 (about US$20).  Hardly enough to set the word on fire but I was frankly just glad to have a positive result.  I had paid about a fiver for the cover image and wasn't sure I'd even manage to recover that so being able to give even that tiny amount to charity felt great.
 
In the meantime, Laserblade was born, from a project that began life as Advanced Alien Worlds, and doubled our product portfolio!  As previously announced on our website, we will be donating 20% of this year's total profits to charity.  The dream is to be able to do this whole thing full-time one day, while continuing to support good causes.  That goal is a long way off but if we get there, it will have been thanks to a rainy day and a big box of Star Wars toys.
 
Neil Goodacre
 
Click here to see Alien Worlds on DriveThruRPG
 
 
 

Sunday, 15 November 2015

Robo Ninja!

About a year ago, I bought this guy from a place called Northstar Models
 
 
 
I'm finally getting around to painting him so I thought I'd share my method for doing so with the good people of the internet.  Now, I am no expert, far from it, but I am generally happy with the results when I put brush to plastic, and I enjoy doing it.  This will not be so much a "how to" as a "how I do", but you might gain something from it.  Anyway, shall we crack on?
 
Step 1 - Prepare It!
 
This little guy was a multi-part job so putting him together was first on the list. Some models can be a real pain to assemble but putting old Robo Ninja here together was easy, just a bit of superglue and I was done.  Sometimes models have extra plastic around the edges.  This is caused by the moulding process and is called flash.  This model had a little, mostly along the sword, which I scraped off with a craft knife.  Gently does it when you're de-flashing as you don't want to accidentally carve off any details.
 
You can see that I also mounted Old Robo on a base.  This is a laser-cut, 50mm wide, 3mm depth MDF disk.  There are loads of folks on ebay selling these, in various sizes, shapes and depths so just about every scale and system is catered for.  With our friend  assembled and mounted, it was time to get to work with the paints.
 
Step 2 - Spray It!

The next job was getting him sprayed.  Spraying your model with a primer will help make sure that your paint sticks to the surface.  You can paint straight on to most surfaces, but the paint can chip easily if it doesn't have something to cling to so a primer layer is recommended.

I use Army Painter Matt White.  I know a lot of people prefer a black base layer, but I find white gives me brighter, clearer colours and helps me spot areas I haven't painted as the white shows through the cracks.  I use a disposable rubber glove to hold onto the model's base with one hand while I spray with the other and this helps me get into all the nooks and crannies.  If you don't have a glove then you can rest the model on a cardboard box or something but whatever you choose, be prepared for it get covered in paint.  The kitchen table is not generally advised.

Make sure you spray in a well-ventilated area and if you are doing prolonged spraying, wear a mask.  I always spray my models in the garden.  Sometimes I end up with white patches on the lawn.  I tell my wife it snowed...

Step 3 - Colour It!

Anyway, after the spray basecoat, it's time to get the paints out proper.  I didn't know where I was going to go with the guy but in the end, this was my palette:


Honestly, I spent years on-and-off trying to find a set of paints that suits me.  I've tried Humbrol enamels, Games Workshop's Citadel range and others that I can't even remember but for price and quality, the Army Painter can't be beaten.  I was honestly never quite satisfied with my results until I tried them.  That does kind of coincide with my first foray into 54mm scale but I have since revisited 25mm with the Army Painter and again, I'm a lot happier with my work.

When I'm painting, I squirt a little bit of the colour I need onto an old tile and give it a swish with a brush.  All of the paints are water-based so you can thin them out with a little of the wet stuff as and when required.  The bulk of the model, I did in Desert Yellow.  Yellows usually need a few coats to take effect and the trick is to apply several thin coats rather than one thick one.  If you splodge it all at once it'll take ages to dry and you risk losing the detail.  When I was finished, our Robo Ninja looked like this:


As well as the Desert Yellow, I used Gun Metal for the mechanical arm, feet and respirator, as well as any other metallic bits on show.  The exception is the sword, which was done with Shining Silver just to set it apart.  The lizard was done with Army Green and the sword handle and other bindings are Leather Brown.  I assumed this guy had to be a black belt, so that's I went with, along with a few other black embellishments.  I also added some touches of Weapon Bronze to the metal sections.  I find that contrast between a silver colour and a brass really makes a model stand out.  I actually thought he looked quite good at this stage, but I knew my work wasn't done.  He needed some depth!
 
Step 4 - Ink It!
 
Alongside their paints, the Army Painter gang also produce a range of inks which they call Quickshade.  As well as some colour-specific inks, they offer three neutral shades; Soft Tone, Strong Tone and Dark Tone.  I opted for Strong Tone (a dark brown) to shade the yellow outfit and Dark Tone (essentially black ink) for the metal and leather.  The great thing about using inks like this is that your painted model doesn't have to be perfect.  As the ink flows into the lines, joints and creases on your model, it draws a natural line between areas that will mask any ragged edges.


The shot on the left shows our man after his inking. The others show the basing process.

Step 5 - Base It!

The second-to-last step in the process is to finish the model's base.  In the middle picture, I've used sand to add texture to the MDF disk.  Simply apply a coat of PVA glue, dip the model in some sand and you're done.  Word of warning - do not attempt this while the  paint is wet.  You model will end up looking like Sandman!

Once the PVA glue has dried, I painted the base with Monster Brown paint.  Once that had dried, I gave the base a layer of Dark Tone ink.  It runs into the gaps between the grains of sand and gives the base a bit of depth.  I also edged the base with Matt Black then once all that was dry,  I splodged some more PVA glue on the base, a bit more haphazard this time, and sprinkled it with static grass.  See the third photo above.
 
Step 6 - Protect It!
 
The last step in the process is to give your model a coat of varnish.  There are several spray varnish products on the market and unlike the paints and inks, I can't really choose between them.  As with the paint, use your spray in a well-ventilated area.  You won't want to hold on to the model like before, so put it on a piece of cardboard or similar.  A coat of varnish does not have to get into all the nooks and crannies in the same way paint does.  Anyway, once your vanish is dry, your model is ready to do battle on the tabletop!

And that was our Ninja done and dusted.  Here he is with a friend from the Galaxy Laser Team:


The Robo Ninja matches the scale of his retro-styled chum perfectly.  They are going to look great on the table together!

So there we have it.  From start to finish was about three hours including drying time.  Not bad at all and this was a nice figure to paint.  I think looking back that I might have preferred to use Soft Tone for the fabric but the dark, comicbook lines have grown on me.
 
I do have issues with the price of the models from Northstar as they are a lot more expensive that the likes of Timmee or Tehnolog but they are designed as collectors' items as much as they are game pieces and the price is maybe worth it if you want some cool, unique characters to compliment your forces.

All told, I'm happy with it and I'm looking forward to seeing how it performs in Laserblade!

Want to try Laserblade for yourself?  Then download the PDF rules on DriveThruRPG.com

Friday, 23 October 2015

Native Americans. From Russia.


As you will have seen, our rulebooks and website include images of 54mm models made by the Russian company Tehnolog.  Even though the people at Tehnolog were happy to give us permission to use their models, I personally still know very little about them.  That said, I was recently able to pick up a set of their figures that I hadn't previously seen available - this bunch:

Tehnolog's "Sci Fi Indians"
As seems to be the way with Tehnolog (with one or two exceptions) these guys come as a bundle of five and are all one-piece castings.  They are obviously inspired by Hollywood's "injuns" from less politically-correct times, with a slight modern twist.


Braves
These two braves are the most conventional figures in the set.  Armed with tomahawks, they're obvious close combat fighters but I reckon their shields might just give them the defence they need to get eye-to-eye with their enemy.  They're joined by, surprisingly given the theme, a single archer.

Missing something?
And as you can see from the above, he's accompanied by a comrade packing some more serious firepower.  Now, the idea of a native American with a space-age machinegun might bother some.  Not me.  I think he's great.  What bothers me is that the archer is missing an arrow.  He's clearly posed holding something in his left hand, and the bow is curved like it's under strain, but nope, he's completely arrowless.  Once you see it, you can't unsee it.  It's one of those things that'll have to be fixed in the painting stage, somehow.  In game terms, I wonder if the archer might make a good scout.  The other guy, well, he's got a big machine gun so I wouldn't be surprised to see him with rapid fire and/or heavy weapon.  Last of all, we've got the chief.

The Chief - front and back
This man means business.  One of the coolest details about him is the thing on his back with the little hose connected to the gun on his belt.  I reckon this has to be some sort of stolen alien technology, meaning he was tough enough to go and get it in the first place!  In my book he's a commander who's useful at long range and up close.  And I reckon that gizmo on his back maybe projects some sort of disruption field that makes him hard to hit and/or provides some impressive armour.

Size comparison - Warhammer figure on the left, Star Wars Command on the right.  Brave rested on a 50mm base.

Honestly, I love these guys.  The arrowless archer annoys me, but the rest more than make up for it.  You could field an all-native team or mix these in with other humans to form a cool ragtag bunch.  I paid US$10 including shipping for these and I am very pleased with them for that price.  They have that chunky look to them that may not be to everyone's tastes but I quite like it. Painted pics and maybe even a battle report to follow.

Saturday, 19 September 2015

Star Wars rules - part 1

Today at Echidna Games HQ, we had two Star Wars-inspired games of Laserblade using the excellent (but now sadly cancelled) Star Wars Command toys from Hasbro.  The first game was a simple toe-to-toe fight in which the Rebels barely came out on top and the second was a retrieval mission using a frozen Han Solo figure as the token in which the Empire won out.  This second was an extremely close game and if Yoda had just held out until the end of the turn he'd have secured bonus points for his team and a strong win, but alas he was blasted by a stormtrooper in the nick of time!

Sorry, I should have taken pictures...

Anyway, this got me back onto thinking about how best to stat out the famous faces from a galaxy far, far away and I've come up with a couple of new abilities which I hope will add a bit of flavour for the supporting cast.

Guard
Cost - 2CP
Description - if this character is in base contact with an elite character, the difficulty to hit that elite character is increased by +1 (this bonus is cumulative).

I thought this would be a good way to represent Chewbacca's protective nature or the security services of a bunch of gamorrean guards.

Lucky (E)
Cost - 4CP
Description - once per round, this character's owner may choose to have any die roll affecting this character re-rolled.  The re-rolled outcome is final.

This one is inspired by Han Solo's ability to survive close scrapes.  It's an elite ability so its use is limited, and of course by no means guaranteed.

Please try both of these out and let us know what you think.  Coming soon, ancient weapon and hokey religion special abilities...


Saturday, 28 March 2015

The Echidna Games blog is now live!

After a couple of false starts, Echidna Games are proud to present to you the first instalment of what will probably be a fairly occasional blog.  Our aim will be to not only bring you news about our titles but also to share general hobby stuff that we think might  be of interest.  Hopefully that'll go down alright with the great gaming public but we'll just have to see.

Just in case you don't know who we are or what we do, Echidna Games is a small, independent publisher of wargaming rules.  Heard of Games Workshop?  Well, if Games Workshop is an elephant, we're the benign, slightly sweet-tasting fungus under one of its toenails.  We have two titles in our inventory so far and both are available to download for Kindle.  There will be flashy-looking links for them somewhere on this blog page eventually but for now:

Laserblade - fast play science fiction skirmish rules

Alien Worlds - miniatures rules you can enjoy with your children

As far as future titles go, we had originally planned to release a fantasy-themed game based on the  Laserblade mechanics at some point this year.  As it stands, Battleblade will still be released but first up will be a "modern warfare" game, currently called Iron Sights.  It's early days yet but it's likely this will borrow heavily from the Laserblade mechanic but carry a more "realistic" feel - at least as realistic as pushing toy soldiers goes anyway.

So that's that.  True to our word, we also wanted to share a bit of hobby stuff and show what's on the Echidna Games workbench right now.  That would be this little lady:


She comes from an old Airfix kit called Space Warriors from way back in the 80s.  Interesting piece of trivia (which may or may not be true); she is the only female figure released by Airfix in 1:32 scale.  We decided she looked suitably otherworldly to not be painted in a conventional flesh tone so instead opted for blue.  The hair is a bit of an experiment that failed, using blue ink over a white basecoat in an attempt to make a light blue shade.  The first order of business is to fix that, then get her inked and based, ready for battle.

We reckon that thing on her head must grant her some special powers.  But what?